Thursday 29 November 2012

Environment UV Mapping and Texturing Progression

So here's what I've neglected to post for the last week, very stressful and taxing, but hopefully rewarding now. I’ve fully UV mapped and textured the 3D model of the environment, including paint effects. The props are also UV mapped and textured. The textures are soft and paintly to add to the atmosphere, quite a large number are hand painted. I tended to use real material images for the bump map to give it a contrast between art and real life. Below are the results. The lighting scene within the imagery is basic and is just used to give a soft atmosphere.


All texture Colour Maps and Bump Maps
UV Mapped scene with Paint Effect trees
(Below) 
UV Mapped tiles and Washing Line - using NCloth for items on the line
 (Below)
Texture Progression
 

 
Base house textures and wooden beams
Tiles Texture Test
(Below)
Grass Texture - Bump Map testing


Charles's Toys UV Mapped

Final Textures - Colour and Bump Maps
(Below)
All Props (left) and Alphabet Blocks (right)


Alphabet Blocks
(Below)
Jack In the Box (left) and Spinning Top (right)



Train Final Render


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